{"id":934,"date":"2024-04-03T09:04:50","date_gmt":"2024-04-03T09:04:50","guid":{"rendered":"https:\/\/synasc.ro\/2024\/?page_id=934"},"modified":"2024-07-25T09:12:15","modified_gmt":"2024-07-25T09:12:15","slug":"segweda-2024","status":"publish","type":"page","link":"https:\/\/synasc.ro\/2024\/segweda-2024\/","title":{"rendered":"SegWEDA 2024"},"content":{"rendered":"\n<p>1st Workshop on Serious Games in Well-being, Environment, Digital Heritage and Other Applications<\/p>\n\n\n\n<p><strong>Important Dates:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>30 June 2024 (AoE): Paper submission (Extended Deadline)<\/li>\n\n\n\n<li>30 July 2024: Notification of acceptance<\/li>\n\n\n\n<li>5 September 2024: Registration&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/li>\n\n\n\n<li>5 September 2024: Revised papers according to reviews<\/li>\n\n\n\n<li>16-19 September 2024: Symposium<\/li>\n<\/ul>\n\n\n\n<p><strong>Description: <\/strong><\/p>\n\n\n\n<p>Serious games address practical problems by using games as a backbone for reaching a wider audience and enabling immersive experiences. In this workshop, we are calling out for novel research on serious games addressing cross-stack aspects ranging from theory and design to immersive devices, ethical implications, and (interdisciplinary)applications.<\/p>\n\n\n\n<p><strong>Topics<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>serious games theory, design, and methodology<\/li>\n\n\n\n<li>extended reality in serious games<\/li>\n\n\n\n<li>immersive experience through integrated haptic and XR devices<\/li>\n\n\n\n<li>legal and ethical implications of serious games<\/li>\n\n\n\n<li>applications of serious games in environment, well-being, digital heritage, etc.<\/li>\n<\/ul>\n\n\n\n<p><strong>Chairs<\/strong>:<\/p>\n\n\n\n<p><strong>Marc Fr\u00eencu<\/strong>, West University of Timisoara<\/p>\n\n\n\n<p><strong>Programme Committee<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>David Brown<\/strong>, Nottingham Trent University, UK<\/li>\n\n\n\n<li><strong>Drago\u0219 Coste<\/strong>, 3Deva, Romania<\/li>\n\n\n\n<li><strong>Manuela Incerti<\/strong>, University of Ferrara, Italy<\/li>\n\n\n\n<li><strong>A.Cesar Gonzalez-Garcia<\/strong>, Instituto de Ciencias del Patrimonio, Incipit \u2013 CSIC, Spain<\/li>\n\n\n\n<li><strong>Georg Zotti<\/strong>, VRVis Zentrum f\u00fcr Virtual Reality und Visualisierung Forschungs-GmbH, Vienna, Austria<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>1st Workshop on Serious Games in Well-being, Environment, Digital Heritage and Other Applications Important Dates: Description: Serious games address practical problems by using games as a backbone for reaching a wider audience and enabling immersive experiences. In this workshop, we are calling out for novel research on serious games addressing cross-stack aspects ranging from theory [&hellip;]<\/p>\n","protected":false},"author":27,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-934","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/synasc.ro\/2024\/wp-json\/wp\/v2\/pages\/934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/synasc.ro\/2024\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/synasc.ro\/2024\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/synasc.ro\/2024\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/synasc.ro\/2024\/wp-json\/wp\/v2\/comments?post=934"}],"version-history":[{"count":11,"href":"https:\/\/synasc.ro\/2024\/wp-json\/wp\/v2\/pages\/934\/revisions"}],"predecessor-version":[{"id":1093,"href":"https:\/\/synasc.ro\/2024\/wp-json\/wp\/v2\/pages\/934\/revisions\/1093"}],"wp:attachment":[{"href":"https:\/\/synasc.ro\/2024\/wp-json\/wp\/v2\/media?parent=934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}