{"id":534,"date":"2021-09-28T10:44:16","date_gmt":"2021-09-28T10:44:16","guid":{"rendered":"http:\/\/synasc.ro\/2021\/?page_id=534"},"modified":"2021-11-23T09:54:29","modified_gmt":"2021-11-23T09:54:29","slug":"tetsuo-ida-2","status":"publish","type":"page","link":"https:\/\/synasc.ro\/2021\/tetsuo-ida-2\/","title":{"rendered":""},"content":{"rendered":"\n<h2 class=\"has-text-align-center wp-block-heading\"><strong>Computation models in e-origami system\u00a0\u00a0Eos<\/strong><\/h2>\n\n\n\n<h3 class=\"has-text-align-center wp-block-heading\">by Tetsuo Ida, University of Tsukuba, Japan<\/h3>\n\n\n\n<p class=\"has-text-align-center\"><strong>Abstract:<\/strong><\/p>\n\n\n\n<p>We discuss the computation models incorporated in Eos. Suppose that we practice origami with a square sheet of paper to create a shape of interest. Furthermore, we also want to consider origami as a process of creation in the era of digital transformation (often coined as DX). That is to say; we interact with a computer to create the intended shape in the computer&#8217;s memory and visualize it on the computer&#8217;s screen.<\/p>\n\n\n\n<p>The advantages of this approach are improved precision,&nbsp;&nbsp;provability of properties of the created structures,&nbsp;&nbsp;fine-tuning of shapes, and deference to other kinds of DX processes such as 3D printing.&nbsp;This approach leads us to the notion of computational origami discipline.&nbsp;Eos is a software tool for studying computational origami.<\/p>\n\n\n\n<p>We discuss the mechanism of&nbsp;&nbsp;Eos.&nbsp;&nbsp;Although we introduced Eos&nbsp;as a software tool, it is by no means a mere collection of independent software modules.&nbsp;Eos&nbsp;&nbsp;is an engine of geometric processing focusing on origami.&nbsp;It performs a streamlined and verifiable creation of origami and contains a geometric reasoner of origami.<\/p>\n\n\n\n<p>We realize the engine and the reasoner using several computation models that communicate by common structures.&nbsp;<\/p>\n\n\n\n<p>We explain these computation models and their functionality by several origami examples.&nbsp;&nbsp;We take samples from geometric origami and classical origami.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Computation models in e-origami system\u00a0\u00a0Eos by Tetsuo Ida, University of Tsukuba, Japan Abstract: We discuss the computation models incorporated in Eos. Suppose that we practice origami with a square sheet of paper to create a shape of interest. Furthermore, we also want to consider origami as a process of creation in the era of digital [&hellip;]<\/p>\n","protected":false},"author":23,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-534","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/synasc.ro\/2021\/wp-json\/wp\/v2\/pages\/534","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/synasc.ro\/2021\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/synasc.ro\/2021\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/synasc.ro\/2021\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/synasc.ro\/2021\/wp-json\/wp\/v2\/comments?post=534"}],"version-history":[{"count":4,"href":"https:\/\/synasc.ro\/2021\/wp-json\/wp\/v2\/pages\/534\/revisions"}],"predecessor-version":[{"id":598,"href":"https:\/\/synasc.ro\/2021\/wp-json\/wp\/v2\/pages\/534\/revisions\/598"}],"wp:attachment":[{"href":"https:\/\/synasc.ro\/2021\/wp-json\/wp\/v2\/media?parent=534"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}